Jobs
Jobs are the background of progress. We recommend always have a job active. Every job you perform earns resources and builds skills, and those skills unlock bigger, riskier, and more rewarding work.
Rules
A planet can only have one active job at a time.
A job can be left running up to it's time limit, usually around a day but some jobs have shorter limits and some have longer.
A Job rewards resources based on how long it's running.
A Job has an associated "Skill Path", and every time you complete a Job it will boost your planet's skill level.
During the ALPHA playtest, a planet's stats and skills have no impact - This is on the roadmap, and when we introduce Artifacts and Quests those will impact Jobs as well
You'll work:
Organic: Jobs related to organic life and increasing bio-availability on your planet.
Lithic: Jobs related to the surface and underground, improving the ecosystem
Solaric: Jobs related to the sun and stars, improving the atmosphere
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