Jobs

Jobs are the background of progress. We recommend always have a job active. Every job you perform earns resources and builds skills, and those skills unlock bigger, riskier, and more rewarding work.

Rules

  1. A planet can only have one active job at a time.

  2. A job can be left running up to it's time limit, usually around a day but some jobs have shorter limits and some have longer.

  3. A Job rewards resources based on how long it's running.

  4. A Job has an associated "Skill Path", and every time you complete a Job it will boost your planet's skill level.

During the ALPHA playtest, a planet's stats and skills have no impact - This is on the roadmap, and when we introduce Artifacts and Quests those will impact Jobs as well

You'll work:

  • Organic: Jobs related to organic life and increasing bio-availability on your planet.

  • Lithic: Jobs related to the surface and underground, improving the ecosystem

  • Solaric: Jobs related to the sun and stars, improving the atmosphere

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